September 13, 2002
Slow

Long hours at my day job this week mean slow development on SquawkBox. Hopefully development will pick up next week. I am accelerating design work on the multiplayer plane model part of SB3. Working with the developers of CSL and Project AI, as well as the author of the X-Plane version of SquawkBox, we are coming up with a strategy for a plug-in architecture for multiplayer model sets.

Info and discussion on this can be found on the discussion forum.

Posted by Joel at September 13, 2002 09:31 AM